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THE USE OF PICTIONARY GAME TO INCREASE STUDENTS’ VOCABULARY MASTERY (A Quasi Experimental Study at the Tenth Grade Multimedia Students of SMK Islam Jepara in the Academic Year of 2018/2019)

ANNISA DWIJAYANTI, 151320000181 (2019) THE USE OF PICTIONARY GAME TO INCREASE STUDENTS’ VOCABULARY MASTERY (A Quasi Experimental Study at the Tenth Grade Multimedia Students of SMK Islam Jepara in the Academic Year of 2018/2019). Skripsi thesis, UNISNU JEPARA.

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Abstract

This thesis is entitled The Use of Pictionary Game to Increase Students’ Vocabulary Mastery (A Quasi Experimental Study at the Tenth Grade Multimedia Students of SMK Islam Jepara in the Academic Year of 2018/2019). This research is aimed to examine the use of pictionary game to increase students’ vocabulary mastery at the tenth grade multimedia students of SMK Islam Jepara in the academic year of 2018/2019. This study was conducting by using quasi experimental research. The participants of this research were the tenth grade multimedia students of SMK Islam Jepara. The total number of sample in this research was 40 students who were divided into two classes. The experimental group was 19 students and the control group was 21 students. The instruments for collecting data were pre-test and post-test. The test was multiple choice. In analyzing data, the researcher used t-test manual calculation and t-test SPSS 17 calculation for comparing the data. The improvement can be seen by comparing the mean score between pre-test was 52.31 and the post-test was 80.63. Based on the calculation, it could be seen that t-value was 5.780. Whereas the t-table with the level is 5% and degree of freedom 38 are 2.021. It means that t-value (5.780) > t-table (2.021), the Null Hypothesis (Ho) was rejected and the Alternative Hypothesis (Ha) was accepted. The result of the research showed that there was a significant difference of the students’ achievement in increasing vocabulary mastery between students who were taught by using pictonary game and students who were not taught by using pictionary game.

Item Type: Thesis (Skripsi)
Additional Information: Pembimbing : Advisor: Husni Mubarok, M.Pd.
Uncontrolled Keywords: Pictionary Game, Vocabulary Mastery, Vocational High School, Quasi Experimental.
Subjects: 400 Bahasa > 401.4 Vocabulary
400 Bahasa > 420 Bahasa Inggris
Divisions: Fakultas Tarbiyah dan Ilmu Keguruan > Pendidikan Bahasa Inggris
Depositing User: Admin Perpustakaan Unisnu
Date Deposited: 14 Feb 2022 07:17
Last Modified: 14 Feb 2022 07:17
URI: https://eprints.unisnu.ac.id/id/eprint/2283

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